Apple Apple Silicon GPU Driver Engineer - Performance in Boston, Massachusetts
Apple Silicon GPU Driver Engineer - Performance
Software and Services
Excellent programming skills and knowledge of C/C++ Ability to deep dive into debugging GPU performance issues and provide optimizations
Excellent software design and problem solving skills
Excellent system debugging skills
The Apple Silicon GPU Driver Performance Team is responsible for ensuring great GPU performance across all of our products. The team’s responsibilities include: - Defining and developing the driver software architecture for GPU introspection capabilities (including performance counters, shader profiling, tracing, etc…) to enable upper level software and tools to measure and tune GPU workloads. This includes working at the kernel and firmware level, and up the stack to the user API level. - Working with 1st and 3rd party developers on tuning GPU workloads, algorithms, and shaders to achieve the best possible performance on Apple - platforms. - Helping to drive and refine both software and hardware architecture to maximize GPU performance and software introspection capabilities. - Working with internal hardware teams to ensure that our hardware roadmap continues to deliver best in class mobile GPU performance for both graphics and compute workloads.
Education & Experience
BS or MS Degree or equivalent years of experience
- Experience with graphics or compute APIs is a plus
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