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Meta AR Graphics Architect in Boston, Massachusetts


Reality Labs (RL) focuses on delivering Meta’s vision through Virtual Reality (VR) and Augmented Reality (AR). The compute performance and power efficiency requirements of Virtual and Augmented Reality require custom compute pipelines and custom silicon. RL is driving the state-of-the-art forward with breakthrough work in graphics, computer vision, machine learning, displays and sensing. Our custom chips and technologies will enable AR & VR devices where our real and virtual world will blend to deliver far more impressive experiences. We believe the only way to achieve our goals is to look at the entire stack, from transistors, through architecture, to firmware, and algorithms.The AR Graphics Architect will lead the definition of graphics compute architecture that spans across the entire HW/SW stack. The ideal candidate for this role will have an excellent grasp on GPU architecture, system architecture, rendering techniques, gaming engines, driver architecture, graphics HW/SW API’s, thermally constrained performance optimization on consumer devices, and should be comfortable operating in a cross-functional, and highly dynamic environment.

Required Skills:

AR Graphics Architect Responsibilities:

  1. Lead graphics compute architecture for AR product

  2. Work on end-to-end problems and optimize the architecture around product use-cases and system constraints

  3. Guide technical solutions across the entire graphics stack, from application to photons

  4. Work with product app teams to build a graphics pipeline that can bring up new immersive experiences

  5. Work with display teams to build graphics pipeline that can support new novel displays

  6. Work effectively as an individual and in a multidisciplinary international team

Minimum Qualifications:

Minimum Qualifications:

  1. Bachelor's degree in Computer Science, Electrical Engineering, or relevant technical field, or equivalent work experience in lieu of a degree

  2. 10+ years of experience in system architecture, graphics pipeline architecture, or gaming engine development, or similar field

  3. Experience guiding diverse teams across IP, system, HW, SW, and product development

  4. Experience dealing with ambiguity in a fast changing consumer electronics field

  5. Effective communication skills and experience abstracting highly complex technical concepts

Public Compensation:

$202,000/year to $273,000/year + bonus + equity + benefits

Industry: Internet

Equal Opportunity:

Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. We may use your information to maintain the safety and security of Meta, its employees, and others as required or permitted by law. You may view Meta's Pay Transparency Policy, Equal Employment Opportunity is the Law notice, and Notice to Applicants for Employment and Employees by clicking on their corresponding links. Additionally, Meta participates in the E-Verify program in certain locations, as required by law