Apple Graphics Engineer - Platform Architecture in Cambridge, Massachusetts
Graphics Engineer - Platform Architecture
7+ years of experience in design or architecture of real time graphics hardware systems
Experience in implementing graphics algorithms and writing shader code (GLSL / HLSL / OpenCL / CUDA)
Strong experience with software architecture and development
As part of the team, a successful candidate will: - Assist in hardware performance analysis, graphics algorithm research, and optimization - Contribute to development of modeling tools and infrastructure necessary to do exploratory design and performance studies - Collaborate with the metal framework and driver teams to enable next generation Metal API features - Drive development of new graphics techniques via prototyping to improve user experiences across a wide range of products and applications - Track upcoming trends in graphics hardware and software various application types, and assist in driving product development directions - Conduct analysis of overall GPU architecture performance, including setting performance targets as well as critical analysis of simulation and emulation results
Education & Experience
MS/PhD in Computer Science, Electrical Engineering, or equivalent
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